How interested are you in Transformers: Revenge of the Fallen? Interested enough to read technical yet fascinating tidbits from Industrial Light & Magic regarding the film’s presentation?
You are one interested mutha’. Check out the below fact sheet.
Transformers: Revenge of the Fallen is due out June 26th.
COOL FACTS
- 14 robots last time, 46 robots this time (ILM only)
- If you had all the gold ever mined in the history of man, you could build a little more than half of Devastator.
- Optimus Prime will be life size on IMAX screens in many forest fight shots.
- Devastator’s hand is traveling 390 miles per hour when he punches the pyramid.
- The pyramid destruction simulation was 8 times bigger than the old rigid simulation all-time record holder at ILM.
- All robot parts laid out end to end would stretch from one side of California to the other, about 180 miles
- Devastator’s parts stacked tip to tip would be as tall as 58 empire state buildings.
- If all the texture maps on the show were printed on 1 square yard sheets, they would cover 13 football fields.

Megan Fox: Just cuz...
DISK SPACE
- Trans1 took 20 Terabytes of disk space. Trans2 took 145 Terabytes. Seven times bigger!
- 145 terabytes would fill 35,000 DVDs. Stacked one on top of the other without storage cases, they would be 145 feet tall.
RENDERING TIMES
- If you rendered the entire movie on a modern home PC, you would have had to start the renders 16,000 years ago (when cave paintings like the Hall of Bulls were being made) to finish for this year’s premiere!
- A single imax shot in the movie (df250) would have taken almost 3 years to render on a top of the line home PC running nonstop.
- IMAX frame render times: As high as 72 hours per frame!
IMAX
- Optimus Prime will be life size on IMAX screens in many forest fight shots.
- Imax frames take about 6 times longer than anamorphic to render.
- IMAX frame render times: As high as 72 hours per frame!
ILM SCREEN TIME
- ILM Screen Time is about 51 minutes.
DEVASTATOR
- Devastator is as tall as a 10 story building.
- Devastator has more than 10 times the number of individual parts found in an average car.
- Laid out end to end, Devastator’s parts would be almost 14 miles long.
DEVASTATOR TOTALS
- Number of geom pieces: 52632
- The total number of polygons: 11,716,127
- The total length of all pieces: 73090 feet
- The total length of all pieces: 13.84 miles







no way is the rendertime correct, what are ILMs render nodes? cant be much more than a dual xeon and 32gbs of ram. I think we can say they are over cooking these in style or they think we are all on 486 at home.
72 hours a frame, what with all passes? or are you guys just really getting eye splits? (try setting the near clipping frame a little further away).
It’s not that each render node is powerful but that they probably have hundreds or thousands of them.
Transformers 1 could not have been ONLY 20 TB. 20 TB is really not a lot of space for such a large project, with insanely intricate models and several characters in a scene. Transformers 1 was more like 220 TB. You might want to check your facts brah.
Yea, I’m going to disagree on “Disk Space” part on this fact sheet. I’m pretty sure ILM had to use more than 20 TB to accommodate their first Transformers. From my understanding, ILM had to reserve more than 200 TB for the entire show alone.
come on this is a lie-
# A single imax shot in the movie (df250) would have taken almost 3 years to render on a top of the line home PC running nonstop.
# A single imax shot in the movie (df250) would have taken almost 3 years to render on a top of the line home PC running nonstop.
yeah, but what about ff250, huh?
[...] this thread and found a fair few more comments. Before we lose perspective have a read of this… Cool Facts on ‘Transformers 2′ from ILM | Atomic Popcorn … and look at the technology behind it. If you rendered this film on a modern pc it would take [...]